Legacy Documentation: Version 2018.1 (Go to current version)
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.


Suggest a change


Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.


Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.



public var composite: CompositeCollider2D;
public CompositeCollider2D composite;


Get the CompositeCollider2D that is available to be attached to the collider.

Gets any CompositeCollider2D that this Collider2D would use if the Collider geometry is being composited using Collider2D.usedByComposite or returns null if no CompositeCollider2D were available.

Did you find this page useful? Please give it a rating: