Legacy Documentation: Version 2018.1 (Go to current version)
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public var material: PhysicMaterial;
public PhysicMaterial material;


The material used by the collider.

If material is shared by colliders, it will duplicate the material and assign it to the collider.

// Expose properties in the inspector for easy adjustment.
var dynFriction: float;
var statFriction: float;

var coll: Collider;

function Start() { coll = GetComponent.<Collider>();

coll.material.dynamicFriction = dynFriction; coll.material.staticFriction = statFriction; }
no example available in C#

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