Legacy Documentation: Version 2018.1 (Go to current version)
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Collider.attachedRigidbody

public Rigidbody attachedRigidbody;

Description

The rigidbody the collider is attached to.

Returns null if the collider is attached to no rigidbody.

Colliders are automatically connected to the rigidbody attached to the same game object or attached to any parent game object.

no example available in C#

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