The center of the character's capsule relative to the transform's position.
#pragma strict public class Example extends MonoBehaviour { var controller: CharacterController; private function Start() { controller = GetComponent.<CharacterController>(); controller.center = new Vector3(0, 1, 0); } }
using UnityEngine;
public class Example : MonoBehaviour { CharacterController controller; private void Start() { controller = GetComponent<CharacterController>(); controller.center = new Vector3(0, 1, 0); } }
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