Legacy Documentation: Version 2018.1 (Go to current version)
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Camera.ViewportToScreenPoint

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public Vector3 ViewportToScreenPoint(Vector3 position);

Description

Transforms position from viewport space into screen space.

Viewport space is normalized and relative to the camera. The bottom-left of the camera is (0,0); the top-right is (1,1). The z position is in world units from the camera.

Screenspace is defined in pixels. The bottom-left of the screen is (0,0); the right-top is (pixelWidth,pixelHeight). The z position is in world units from the camera.

no example available in C#

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