Select your preferred scripting language. All code snippets will be displayed in this language.
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
ClosePer-layer culling distances.
Normally Camera skips rendering of objects that are further away than farClipPlane.
You can set up some Layers to use smaller culling distances using layerCullDistances.
This is very useful to cull small objects early on, if you put them into appropriate layers.
When assigning layerCullDistances, you need to assign float array that has 32 values.
Zero values in cull distances means "use far plane distance".
By default, per-layer culling will use a plane aligned with the camera. You can change this to
a sphere by setting layerCullSpherical on the Camera to true.
#pragma strict function Start() { var camera: Camera = GetComponent.<Camera>(); var distances: float[] = new float[32]; distances[10] = 15; camera.layerCullDistances = distances; }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Start() { Camera camera = GetComponent<Camera>(); float[] distances = new float[32]; distances[10] = 15; camera.layerCullDistances = distances; } }
See Also: farClipPlane, layerCullSpherical.
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thanks for helping to make the Unity documentation better!