Legacy Documentation: Version 2018.1 (Go to current version)
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Build a compressed asset bundle that contains streamed scenes loadable with the UnityWebRequest class.

This allows you to on demand load scenes and their assets when needed instead of a simple linear progressing download. The best way to build a streamed scene asset bundle is to use BuildPipeline.BuildStreamedSceneAssetBundle See Also: BuildPipeline.BuildPlayer.

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