Does ray
intersect this bounding box?
// Function to detect if a ray (representing a beam weapon, say) // makes contact with the collider's bounds.
var coll: Collider;
function Start() { // Store a reference to the collider once at startup. coll = GetComponent.<Collider>(); }
function DetectHit(ray: Ray) { return coll.bounds.IntersectRay(ray); }
no example available in C#
Does ray
intersect this bounding box?
When the function returns true, the distance to the ray's origin will be returned in the distance
parameter.
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