Legacy Documentation: Version 2018.1 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

AudioCurveRendering.DrawFilledCurve

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static method DrawFilledCurve(r: Rect, eval: AudioCurveRendering.AudioCurveEvaluator, curveColor: Color): void;
public static void DrawFilledCurve(Rect r, AudioCurveRendering.AudioCurveEvaluator eval, Color curveColor);
public static method DrawFilledCurve(r: Rect, eval: AudioCurveRendering.AudioCurveAndColorEvaluator): void;
public static void DrawFilledCurve(Rect r, AudioCurveRendering.AudioCurveAndColorEvaluator eval);

Parameters

rRectangle determining the size of the graph.
evalNormalized x-position in the range [0; 1] at which the curve should be evaluated. The returned value is expected to be in the range [-1; 1] and a value of 0 corresponds to the vertical center of the rectangle that is drawn into. Values outside of this range will be clamped.
curveColorSolid fill color of the curve. The alpha-channel determines the amount of opacity.

Description

Fills the area between the curve evaluated by the AudioCurveAndColorEvaluator provided and the bottom of the rectngle with smooth gradients along the edges.

Did you find this page useful? Please give it a rating: