Reference to the asset importer.
#pragma strict
// Set the scale of all the imported models to "globalScaleModifier" // and dont generate materials for the imported objects
class CustomImportSettings extends AssetPostprocessor { var globalScaleModifier : float = 0.0028f;
function OnPreprocessModel() { var importer : ModelImporter = assetImporter as ModelImporter; importer.globalScale = globalScaleModifier; importer.importMaterials = false;
} }
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor;
// Set the scale of all the imported models to "globalScaleModifier" // and dont generate materials for the imported objects
public class CustomImportSettings : AssetPostprocessor { float globalScaleModifier = 0.0028f;
void OnPreprocessModel() { ModelImporter importer = (ModelImporter)assetImporter; importer.globalScale = globalScaleModifier; importer.importMaterials = false; } }
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