Legacy Documentation: Version 2018.1 (Go to current version)
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AssetDatabase.SaveAssets

public static void SaveAssets();

Description

Writes all unsaved asset changes to disk.

This function does the same thing as EditorApplication.SaveAssets, with the exception that it is not permitted to be called during serialization.

EditorApplication.SaveAssets will deprecated in a future release, so please this API to maintain future compatibility.

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