Legacy Documentation: Version 2018.1 (Go to current version)
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AnimatorStateMachine.AddAnyStateTransition

public Animations.AnimatorStateTransition AddAnyStateTransition(Animations.AnimatorState destinationState);
public Animations.AnimatorStateTransition AddAnyStateTransition(Animations.AnimatorStateMachine destinationStateMachine);

Parameters

destinationStateThe destination state.
destinationStateMachineThe destination statemachine.

Description

Utility function to add an AnyState transition to the specified state or statemachine.

The transition asset that is created is added as a sub asset of the state machine. Its important that AnyStateTransitions are added to the root state machine. AnyStateTranistions added to a sub state machine will be discarded at runtime. This function pushes an Undo operation.

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