All keys defined in the animation curve.
This lets you clear, add or remove any keys from the array.
If keys are not sorted by time, they will be automatically sorted on assignment.
Note that the array is "by value", i.e. getting keys returns a copy of all keys
and setting keys copies them into the curve.
See Also: Keyframe struct, AddKey, RemoveKey functions.
// Make a GameObject follow a Quadratic function // Over the X and Y axis.
private var anim : AnimationCurve; private var ks : Keyframe[];
function Start() { ks = new Keyframe[50]; for(var i = 0; i < ks.Length ; i++){ ks[i] = Keyframe(i,i*i); } anim = new AnimationCurve(ks); }
function Update() { transform.position = Vector3(Time.time,anim.Evaluate(Time.time),0); }
no example available in C#
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