Legacy Documentation: Version 2018.1 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Animation.AddClip

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public method AddClip(clip: AnimationClip, newName: string): void;
public void AddClip(AnimationClip clip, string newName);

Description

Adds a clip to the animation with name newName.


public method AddClip(clip: AnimationClip, newName: string, firstFrame: int, lastFrame: int, addLoopFrame: bool = false): void;
public void AddClip(AnimationClip clip, string newName, int firstFrame, int lastFrame, bool addLoopFrame = false);

Parameters

addLoopFrameShould an extra frame be inserted at the end that matches the first frame? Turn this on if you are making a looping animation.

Description

Adds clip to the only play between firstFrame and lastFrame. The new clip will also be added to the animation with name newName.

If a clip with that name already exists it will be replaced with the new clip.

Did you find this page useful? Please give it a rating: