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AnalyticsEvent.ItemSpent

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public static method ItemSpent(currencyType: Analytics.AcquisitionType, transactionContext: string, amount: float, itemId: string, itemType: string, level: string, transactionId: string, eventData: IDictionary<string,object>): Analytics.AnalyticsResult;
public static Analytics.AnalyticsResult ItemSpent(Analytics.AcquisitionType currencyType, string transactionContext, float amount, string itemId, string itemType, string level, string transactionId, IDictionary<string,object> eventData);
public static method ItemSpent(currencyType: Analytics.AcquisitionType, transactionContext: string, amount: float, itemId: string, balance: float, itemType: string, level: string, transactionId: string, eventData: IDictionary<string,object>): Analytics.AnalyticsResult;
public static Analytics.AnalyticsResult ItemSpent(Analytics.AcquisitionType currencyType, string transactionContext, float amount, string itemId, float balance, string itemType, string level, string transactionId, IDictionary<string,object> eventData);

Parameters

currencyTypeSet to AcquisitionType.Premium if the item was purchased with real money; otherwise, AcquisitionType.Soft (required).
transactionContextIn what context (store, gift, reward, crafting) was the item spent? (required).
amountThe unit quantity of the item that was spent (required).
itemIdA name or unique identifier for the spent item (required).
itemTypeThe category of the item that was spent (optional).
levelThe name or id of the level where the item was spent (optional).
transactionIdA unique identifier for the specific transaction that occurred. You can use this to group multiple events into a single transaction (optional).
eventDataDictionary of custom parameters. (optional).

Returns

AnalyticsResult The result of the analytics event sent.

Description

Sends a item_spent event.

Send this event when the player spends an item.

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