Legacy Documentation: Version 2018.1 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

NavMeshObstacle.velocity

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public var velocity: Vector3;
public Vector3 velocity;

Description

Velocity at which the obstacle moves around the NavMesh.

// Simple behaviour to block the player who we assume is controlled
// by a NavMeshAgent.
var obs: UnityEngine.AI.NavMeshObstacle;
var player: Transform;
var moveSpeed: float;

function Start () { obs = GetComponent.<UnityEngine.AI.NavMeshObstacle>(); }

function Update() { // Find the heading to a target point five units in front of the player. var targetPoint = player.TransformPoint(Vector3.forward * 5.0); var heading = (player.position - transform.position).normalized;

// Set the obstacle to move to the target at a predetermined speed. obs.velocity = heading * moveSpeed; }
no example available in C#

Did you find this page useful? Please give it a rating: