Legacy Documentation: Version 2018.1 (Go to current version)
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public var size: Vector3;
public Vector3 size;


The size of the obstacle, measured in the object's local space.

The size will be scaled by the transform's scale.

// Fit a box shaped obstacle to the attached mesh

function Start () { var obstacle : UnityEngine.AI.NavMeshObstacle = GetComponent.<UnityEngine.AI.NavMeshObstacle>(); var mesh : Mesh = GetComponent.<MeshFilter>().mesh;

obstacle.shape = UnityEngine.AI.NavMeshObstacleShape.Box; obstacle.size = mesh.bounds.size; }
no example available in C#

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