Legacy Documentation: Version 2018.1 (Go to current version)
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NavMeshAgent.SetDestination

public bool SetDestination(Vector3 target);

Parameters

targetThe target point to navigate to.

Returns

bool True if the destination was requested successfully, otherwise false.

Description

Sets or updates the destination thus triggering the calculation for a new path.

Note that the path may not become available until after a few frames later. While the path is being computed, pathPending will be true. If a valid path becomes available then the agent will resume movement.

no example available in C#

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