Version: 2017.3 (switch to 2017.4)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

SurfaceData Constructor

public SurfaceData(XR.WSA.SurfaceId _id, MeshFilter _outputMesh, XR.WSA.WorldAnchor _outputAnchor, MeshCollider _outputCollider, float _trianglesPerCubicMeter, bool _bakeCollider);

Parameters

_id ID for the surface in question.
_outputMesh MeshFilter to write Mesh data to.
_outputAnchor WorldAnchor receiving the anchor point for the surface.
_outputCollider MeshCollider to write baked physics data to (optional).
_trianglesPerCubicMeter Requested resolution for the computed Mesh. Actual resolution may be less than this value.
_bakeCollider Set to true if collider baking is/has been requested.

Description

Constructor for conveniently filling out a SurfaceData struct.

Did you find this page useful? Please give it a rating: