Version: 2017.3 (switch to 2017.4)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

WorldAnchorTransferBatch.SerializationCompleteDelegate

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public delegate SerializationCompleteDelegate(completionReason: XR.WSA.Sharing.SerializationCompletionReason): void;
public delegate void SerializationCompleteDelegate(XR.WSA.Sharing.SerializationCompletionReason completionReason);

Parameters

completionReason Why the serialization completed (success or failure reason).

Description

The handler for when serialization is completed.

Did you find this page useful? Please give it a rating: