Version: 2017.3 (switch to 2017.4)
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Removed in version 2017.3.1p4

WWW.movie

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Obsolete public var movie: Object;
Obsolete public Object movie;

Description

Returns a MovieTexture generated from the downloaded data (Read Only).

The data must be a movie in Ogg Theora format.

Even if the movie is not yet completely downloaded, this returns immediately, allowing you to start playing the partial movie as it downloads.

See Also: MovieTexture.audioClip.

var url = "http://www.unity3d.com/Movie/sample.ogg";

function Start () { // Start download var www = new WWW(url); yield www;

// Make sure the movie is ready to start before we start playing var movieTexture = www.GetMovieTexture(); while (!movieTexture.isReadyToPlay) yield;

var gt = GetComponent.<GUITexture>();

// Initialize gui texture to be 1:1 resolution centered on screen gt.texture = movieTexture;

transform.localScale = Vector3 (0,0,0); transform.position = Vector3 (0.5,0.5,0); gt.pixelInset.xMin = -movieTexture.width / 2; gt.pixelInset.xMax = movieTexture.width / 2; gt.pixelInset.yMin = -movieTexture.height / 2; gt.pixelInset.yMax = movieTexture.height / 2;

// Assign clip to audio source // Sync playback with audio var aud = GetComponent.<AudioSource>(); aud.clip = movieTexture.audioClip;

// Play both movie & sound movieTexture.Play(); aud.Play(); } // Make sure we have gui texture and audio source @script RequireComponent (GUITexture) @script RequireComponent (AudioSource)
using UnityEngine;
using System.Collections;

// Make sure we have gui texture and audio source [RequireComponent(typeof(GUITexture))] [RequireComponent(typeof(AudioSource))] public class ExampleClass : MonoBehaviour { string url = "http://www.unity3d.com/Movie/sample.ogg";

IEnumerator Start() { // Start download using (var www = new WWW(url)) { yield return www;

// Make sure the movie is ready to start before we start playing var movieTexture = www.GetMovieTexture(); while (!movieTexture.isReadyToPlay) yield return null;

var gt = GetComponent<GUITexture>();

// Initialize gui texture to be 1:1 resolution centered on screen gt.texture = movieTexture;

transform.localScale = new Vector3(0, 0, 0); transform.position = new Vector3(0.5f, 0.5f, 0.0f); var pixelInset = gt.pixelInset; pixelInset.xMin = -movieTexture.width / 2; pixelInset.xMax = movieTexture.width / 2; pixelInset.yMin = -movieTexture.height / 2; pixelInset.yMax = movieTexture.height / 2; gt.pixelInset = pixelInset;

// Assign clip to audio source // Sync playback with audio var aud = GetComponent<AudioSource>(); aud.clip = movieTexture.audioClip;

// Play both movie & sound movieTexture.Play(); aud.Play(); } } }

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