Version: 2017.3 (switch to 2017.4)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Vector4.operator *

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static operator *(a: Vector4, d: float): Vector4;
public static Vector4 operator *(Vector4 a, float d);

Description

Multiplies a vector by a number.

Multiplies each component of a by a number d.

    // make the vector twice longer: prints (2.0,4.0,6.0,8.0)
    print (Vector4(1,2,3,4) * 2.0);
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Example() { print(new Vector4(1, 2, 3, 4) * 2.0F); } }

public static operator *(d: float, a: Vector4): Vector4;
public static Vector4 operator *(float d, Vector4 a);

Description

Multiplies a vector by a number.

Multiplies each component of a by a number d.

    // make the vector twice longer: prints (2.0,4.0,6.0,8.0)
    print (2.0 * Vector4(1,2,3,4));
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Example() { print(2.0F * new Vector4(1, 2, 3, 4)); } }

Did you find this page useful? Please give it a rating: