Version: 2017.3 (switch to 2017.4)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Text.font

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public var font: Font;
public Font font;

Description

The Font used by the text.

This is the font used by the Text component. Use it to alter or return the font from the Text. There are many free fonts available online. See more information on fonts and importing your own in the Fonts section.

no example available in JavaScript
//Create a new Text GameObject by going to Create>UI>Text in the Editor. Attach this script to the Text GameObject. Then, choose or click and drag your own font into the Font section in the Inspector window.

using UnityEngine; using UnityEngine.UI;

public class TextFontExample : MonoBehaviour { Text m_Text; //Attach your own Font in the Inspector public Font m_Font;

void Start() { //Fetch the Text component from the GameObject m_Text = GetComponent<Text>(); }

void Update() { if (Input.GetKey(KeyCode.Space)) { //Change the Text Font to the Font attached in the Inspector m_Text.font = m_Font; //Change the Text to the message below m_Text.text = "My Font Changed!"; } } }

Did you find this page useful? Please give it a rating: