Version: 2017.3 (switch to 2017.4)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Image.Type.Filled

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Displays only a portion of the Image.

A Filled Image will display a section of the Sprite, with the rest of the RectTransform left transparent. The Image.fillAmount determines how much of the Image to show, and Image.fillMethod controls the shape in which the Image will be cut.

This can be used for example to display circular or linear status information such as timers, health bars, and loading bars.

See Also: Image.FillMethod, Image.fillAmount, Image.fillOrigin.

Did you find this page useful? Please give it a rating: