Version: 2017.3 (switch to 2017.4)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Transform.SetAsFirstSibling

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public method SetAsFirstSibling(): void;
public void SetAsFirstSibling();

Description

Move the transform to the start of the local transform list.

#pragma strict
//Required when using UI Elements.
// Required when using event data.
public var panelRectTransform;
//Invoked when the mouse pointer goes down on a UI element.
public function OnPointerDown(data) {
    // Puts the panel to the back as it is now the first UI element to be drawn.
    panelRectTransform.SetAsFirstSibling();
}
using UnityEngine;
using System.Collections;
using UnityEngine.UI; //Required when using UI Elements.
using UnityEngine.EventSystems; // Required when using event data.

public class ExampleClass : MonoBehaviour, IPointerDownHandler { public RectTransform panelRectTransform;

//Invoked when the mouse pointer goes down on a UI element. public void OnPointerDown(PointerEventData data) { // Puts the panel to the back as it is now the first UI element to be drawn. panelRectTransform.SetAsFirstSibling(); } }

Did you find this page useful? Please give it a rating: