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Transform.IsChildOf

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public method IsChildOf(parent: Transform): bool;
public bool IsChildOf(Transform parent);

Description

Is this transform a child of parent?

Returns a boolean value that indicates whether the transform is a child of a given transform. true if this transform is a child, deep child (child of a child) or identical to this transform, otherwise false.

function OnTriggerEnter (col : Collider) {
    // Ignore trigger events if between this collider and colliders in children
    // Eg. when you have a complex character with multiple triggers colliders.
    if (col.transform.IsChildOf(transform))
        return;

print("Do something here"); }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void OnTriggerEnter(Collider col) { if (col.transform.IsChildOf(transform)) return; print("Do something here"); } }

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