Version: 2017.3 (switch to 2017.4)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Transform.root

Switch to Manual
public Transform root;

Description

Returns the topmost transform in the hierarchy.

(This never returns null, if this Transform doesn't have a parent it returns itself.)

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void OnCollisionEnter(Collision collision) { if (collision.transform.root != transform.root) print("The colliding objects are not in the same hierarchy"); } }

Did you find this page useful? Please give it a rating: