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TrailRenderer.time

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public var time: float;
public float time;

Description

How long does the trail take to fade out.

#pragma strict
public var time: float = 1.0f;
private var tr: TrailRenderer;
function Start() {
	tr = GetComponent.<TrailRenderer>();
	tr.material = new Material(Shader.Find("Sprites/Default"));
}
function Update() {
	tr.time = time;
	tr.transform.position = new Vector3(Mathf.Sin(Time.time * 1.51f) * 7.0f, Mathf.Cos(Time.time * 1.27f) * 4.0f, 0.0f);
}
function OnGUI() {
	GUI.Label(new Rect(25, 20, 200, 30), "Time");
	time = GUI.HorizontalSlider(new Rect(125, 25, 200, 30), time, 0.1f, 10.0f);
}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public float time = 1.0f; private TrailRenderer tr;

void Start() { tr = GetComponent<TrailRenderer>(); tr.material = new Material(Shader.Find("Sprites/Default")); }

void Update() { tr.time = time; tr.transform.position = new Vector3(Mathf.Sin(Time.time * 1.51f) * 7.0f, Mathf.Cos(Time.time * 1.27f) * 4.0f, 0.0f); }

void OnGUI() { GUI.Label(new Rect(25, 20, 200, 30), "Time"); time = GUI.HorizontalSlider(new Rect(125, 25, 200, 30), time, 0.1f, 10.0f); } }

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