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TextMesh.text

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public var text: string;
public string text;

Description

The text that is displayed.

See Also: text mesh component.

    // Set the text of the attached Text mesh
    GetComponent.<TextMesh>().text = "Hello World";
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Example() { GetComponent<TextMesh>().text = "Hello World"; } }

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