Density of detail objects.
This number goes from 0.0 to 1.0, with 1.0 being the original density, and lower numbers
resulting in less detail objects being rendered.
See Also: detailObjectDistance.
function Start () { Terrain.activeTerrain.detailObjectDensity = 0.5; }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Start() { Terrain.activeTerrain.detailObjectDensity = 0.5F; } }
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