The velocity of the rigidbody at the point worldPoint
in global space.
GetPointVelocity will take the angularVelocity of the rigidbody into account when calculating the velocity.
no example available in JavaScript
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Rigidbody rb;
void Start() { rb = GetComponent<Rigidbody>(); }
// Get the velocity of a wheel, specified by its // position in local space. Vector3 CalcWheelVelocity(Vector3 localWheelPos) { return rb.GetPointVelocity(transform.TransformPoint(localWheelPos)); } }
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