The diagonal inertia tensor of mass relative to the center of mass.
The inertia tensor is rotated by the inertiaTensorRotation. If you don't set intertia tensor from a script it will be calculated automatically from all colliders attached to the rigidbody. You can reset the inertia tensor to the automatically computed value by calling Rigidbody.ResetInertiaTensor.
no example available in JavaScript
// Expose tensor of inertia to allow adjustment from // the inspector. using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Vector3 tensor; public Rigidbody rb; void Start() { rb = GetComponent<Rigidbody>(); rb.inertiaTensor = tensor; } }
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