The angular velocity vector of the rigidbody measured in radians per second.
In most cases you should not modify it directly, as this can result in unrealistic behaviour.
no example available in JavaScript
// Change the material depending on the speed of rotation using UnityEngine;
public class ExampleClass : MonoBehaviour { public Material fastWheelMaterial; public Material slowWheelMaterial; public Rigidbody rb; public MeshRenderer rend;
void Start() { rb = GetComponent<Rigidbody>(); rend = GetComponent<MeshRenderer>(); }
void Update() { if (rb.angularVelocity.magnitude < 5) rend.sharedMaterial = slowWheelMaterial; else rend.sharedMaterial = fastWheelMaterial; } }
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