Version: 2017.3 (switch to 2017.4)
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RenderQueue.Transparent

Description

This render queue is rendered after Geometry and AlphaTest, in back-to-front order.

Anything alpha-blended (i.e. shaders that don’t write to depth buffer) should go here (glass, particle effects).

See Also: Material.renderQueue, Shader.renderQueue, subshader tags.

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