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public method SetViewProjectionMatrices(view: Matrix4x4, proj: Matrix4x4): void;
public void SetViewProjectionMatrices(Matrix4x4 view, Matrix4x4 proj);


view View (world to camera space) matrix.
proj Projection (camera to clip space) matrix.


Add a command to set the view and projection matrices.

This function is equivalent to calling SetViewMatrix and SetProjectionMatrix. It is slightly more efficient when changing both matrices at once.

See Also: SetViewMatrix, SetProjectionMatrix, Camera.projectionMatrix, Matrix4x4.Perspective.

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