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public method SetRandomWriteTarget(index: int, rt: Rendering.RenderTargetIdentifier): void;
public void SetRandomWriteTarget(int index, Rendering.RenderTargetIdentifier rt);
public method SetRandomWriteTarget(index: int, buffer: ComputeBuffer, preserveCounterValue: bool = false): void;
public void SetRandomWriteTarget(int index, ComputeBuffer buffer, bool preserveCounterValue = false);


index Index of the random write target in the shader.
buffer ComputeBuffer to set as write targe.
preserveCounterValue Whether to leave the append/consume counter value unchanged.
rt RenderTargetIdentifier to set as write target.


Set random write target for Shader Model 4.5 level pixel shaders.

This is the CommandBuffer equivalent of Graphics.SetRandomWriteTarget. The same limitations nad exceptions applies to this call.

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