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CommandBuffer.SetGlobalVector

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public method SetGlobalVector(name: string, value: Vector4): void;
public void SetGlobalVector(string name, Vector4 value);
public method SetGlobalVector(nameID: int, value: Vector4): void;
public void SetGlobalVector(int nameID, Vector4 value);

Description

Add a "set global shader vector property" command.

When the command buffer will be executed, a global shader vector property will be set at this point. The effect is as if Shader.SetGlobalVector was called.

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