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public method SetGlobalFloat(name: string, value: float): void;
public void SetGlobalFloat(string name, float value);
public method SetGlobalFloat(nameID: int, value: float): void;
public void SetGlobalFloat(int nameID, float value);


Add a "set global shader float property" command.

When the command buffer will be executed, a global shader float property will be set at this point. The effect is as if Shader.SetGlobalFloat was called.

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