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public method ReleaseTemporaryRT(nameID: int): void;
public void ReleaseTemporaryRT(int nameID);


nameID Shader property name for this texture.


Add a "release a temporary render texture" command.

Releases a temporary render texture with given name. Presumably you have called ::GetTemporaryRT to create it before.

Any temporary textures that were not explicitly released will be removed after camera is done rendering, or after Graphics.ExecuteCommandBuffer is done.

See Also: GetTemporaryRT.

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