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public method DrawRenderer(renderer: Renderer, material: Material, submeshIndex: int = 0, shaderPass: int = -1): void;
public void DrawRenderer(Renderer renderer, Material material, int submeshIndex = 0, int shaderPass = -1);


renderer Renderer to draw.
material Material to use.
submeshIndex Which subset of the mesh to render.
shaderPass Which pass of the shader to use (default is -1, which renders all passes).


Add a "draw renderer" command.

See Also: DrawMesh.

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