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public method ClearRenderTarget(clearDepth: bool, clearColor: bool, backgroundColor: Color, depth: float = 1.0f): void;
public void ClearRenderTarget(bool clearDepth, bool clearColor, Color backgroundColor, float depth = 1.0f);


clearDepth Should clear depth buffer?
clearColor Should clear color buffer?
backgroundColor Color to clear with.
depth Depth to clear with (default is 1.0).


Adds a "clear render target" command.

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