Select your preferred scripting language. All code snippets will be displayed in this language.
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.Close
For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.Close
Resolved depth buffer from deferred.
The resolved depth buffer contains depth written when filling G-buffers as well as depth from forward rendered objects if there's an active shadowed directional light, or if the camera has requested a depth texture.
See Also: CommandBuffer.
Did you find this page useful? Please give it a rating: