Version: 2017.3 (switch to 2017.4)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Renderer.enabled

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public var enabled: bool;
public bool enabled;

Description

Makes the rendered 3D object visible if enabled.

#pragma strict
public var rend: Renderer;
function Start() {
	rend = GetComponent.<Renderer>();
	rend.enabled = true;
}
// Toggle the Object's visibility each second.
function Update() {
	// Find out whether current second is odd or even
	var oddeven: boolean = Mathf.FloorToInt(Time.time) % 2 == 0;
	// Enable renderer accordingly
	rend.enabled = oddeven;
}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Renderer rend;

void Start() { rend = GetComponent<Renderer>(); rend.enabled = true; }

// Toggle the Object's visibility each second. void Update() { // Find out whether current second is odd or even bool oddeven = Mathf.FloorToInt(Time.time) % 2 == 0;

// Enable renderer accordingly rend.enabled = oddeven; } }

Did you find this page useful? Please give it a rating: