Version: 2017.3 (switch to 2017.4)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

RenderTexture.GenerateMips

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public method GenerateMips(): void;
public void GenerateMips();

Description

Generate mipmap levels of a render texture.

Use this function to manually re-generate mipmap levels of a render texture. The render texture has to have mipmaps (useMipMap set to true), and automatic mip generation turned off (autoGenerateMips set to false).

On some platforms (most notably, D3D9), there is no way to manually generate render texture mip levels; in these cases this function does nothing.

See Also: useMipMap, autoGenerateMips.

Did you find this page useful? Please give it a rating: