Version: 2017.3 (switch to 2017.4)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

RenderTexture.sRGB

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public var sRGB: bool;
public bool sRGB;

Description

Does this render texture use sRGB read/write conversions (Read Only).

When Linear color space is used, render textures can perform Linear->sRGB conversions when rendering into them, and sRGB->Linear conversions when sampling them in the shaders. See RenderTextureReadWrite for more details.

The value of this property is based on the "readWrite" parameter of the RenderTexture constructor.

See Also: RenderTextureReadWrite.

Did you find this page useful? Please give it a rating: