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public static method OverlapCollider(collider: Collider2D, contactFilter: ContactFilter2D, results: Collider2D[]): int;
public static int OverlapCollider(Collider2D collider, ContactFilter2D contactFilter, Collider2D[] results);


collider The collider that defines the area used to query for other collider overlaps.
contactFilter The contact filter used to filter the results differently, such as by layer mask, Z depth. Note that normal angle is not used for overlap testing.
results The array to receive results. The size of the array determines the maximum number of results that can be returned.


int Returns the number of results placed in the results array.


Get a list of all colliders that overlap collider.

The integer return value is the number of colliders that overlap the collider and which could be stored in the supplied array given its length. The results array will not be resized if it doesn't contain enough elements to report all the results. The significance of this is that no memory is allocated for the results and so garbage collection performance is improved when the check is performed frequently.

See Also: Collider2D.OverlapCollider & Rigidbody2D.OverlapCollider.

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