Version: 2017.3 (switch to 2017.4)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Physics2D.GetIgnoreCollision

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static method GetIgnoreCollision(collider1: Collider2D, collider2: Collider2D): bool;
public static bool GetIgnoreCollision(Collider2D collider1, Collider2D collider2);

Parameters

collider1 The first collider to compare to collider2.
collider2 The second collider to compare to collider1.

Returns

bool Whether the collision detection system will ignore all collisions/triggers between collider1 and collider2 or not.

Description

Checks whether the collision detection system will ignore all collisions/triggers between collider1 and collider2 or not.

Did you find this page useful? Please give it a rating: