| point0 | The center of the sphere at the startof the capsule. | 
| point1 | The center of the sphere at the endof the capsule. | 
| radius | The radius of the capsule. | 
| results | The buffer to store the results into. | 
| layerMask | A Layer mask that is used to selectively ignore colliders when casting a capsule. | 
| queryTriggerInteraction | Specifies whether this query should hit Triggers. | 
int The amount of entries written to the buffer.
Check the given capsule against the physics world and return all overlapping colliders in the user-provided buffer.
Same as Physics.OverlapCapsule but does not allocate anything on the managed heap.
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