point1 | The center of the sphere at the start of the capsule. |
point2 | The center of the sphere at the end of the capsule. |
radius | The radius of the capsule. |
direction | The direction into which to sweep the capsule. |
results | The buffer to store the hits into. |
maxDistance | The max length of the sweep. |
layermask | A Layer mask that is used to selectively ignore colliders when casting a capsule. |
queryTriggerInteraction | Specifies whether this query should hit Triggers. |
int The amount of hits stored into the buffer.
Casts a capsule against all colliders in the scene and returns detailed information on what was hit into the buffer.
Like Physics.CapsuleCastAll, but generates no garbage.
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