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ParticleSystem.TextureSheetAnimationModule.AddSprite

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public method AddSprite(sprite: Sprite): void;
public void AddSprite(Sprite sprite);

Parameters

sprite The Sprite to be added.

Description

Add a new Sprite.

#pragma strict
private var ps: ParticleSystem;
private var sprite: Sprite;
function Start() {
	ps = GetComponent.<ParticleSystem>();
	sprite = Sprite.Create(Texture2D.whiteTexture, new Rect(0, 0, 1, 1), Vector2.zero);
	var textureSheetAnimation: var = ps.textureSheetAnimation;
	textureSheetAnimation.enabled = true;
	textureSheetAnimation.mode = ParticleSystemAnimationMode.Sprites;
	textureSheetAnimation.AddSprite(sprite);
}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { private ParticleSystem ps; private Sprite sprite;

void Start() { ps = GetComponent<ParticleSystem>();

sprite = Sprite.Create(Texture2D.whiteTexture, new Rect(0, 0, 1, 1), Vector2.zero);

var textureSheetAnimation = ps.textureSheetAnimation; textureSheetAnimation.enabled = true; textureSheetAnimation.mode = ParticleSystemAnimationMode.Sprites; textureSheetAnimation.AddSprite(sprite); } }

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